Offered jointly by the School of Communication and the College of Arts and Sciences, the program combines game design and game development. The program will develop students' intellectual capacity as designers, developers, consumers, and game administrators.
Admission to the Program
Students must have a degree from an accredited college or university with at least a 3.0 grade point average (on a 4.0 scale) in the last 60 hours of undergraduate work. The GPA requirement may be waived for applicants with more than five years of full-time professional experience. An undergraduate degree in communication is not required.
Applicants whose native or first language is not English must demonstrate proof of language proficiency by submitting satisfactory results from the Test of English as a Foreign Language (TOEFL), unless they have received a degree from an accredited U.S. institution. A minimum TOEFL score of at least 600 on the paper-based version (PBT) or 100 on the internet-based test (iBT) version is required. A minimum IELTS test score of 7.0 is also accepted. American University does not provide immigration documents for entry to the United States for international students in this program.
- 15 credit hours of approved coursework with grades of B or better. Grades of B- or lower in certificate program courses will not be accepted toward the fulfillment of certificate requirements although these grades will be included in the calculation of the cumulative grade point average. Students must have at least a 3.0 grade point average in certificate courses in order to be awarded a certificate.
Core (12 credit hours)
- GAME-605 Games and Society (3)
- GAME-610 Game Research Methods (3)
- GAME-615 Game Development (3)
- GAME-620 Games and Rhetoric (3)
Electives (3 credit hours)
Complete 3 credit hours from the following or other non-GAME courses as approved by program director:
- COMM-640 Principles of Strategic Communication (3)
- GAME-601 Game Design and Art Pipeline Production (3)
- GAME-612 Digital Art Tools and Techniques (3)
- GAME-625 Advanced Game Development (3)
- GAME-672 Introduction to 3D Static Modeling (3)
- GAME-682 3D Animation (3)
- GAME-690 Independent Study in Game Design (1-6)
- GAME-696 Selected Topics: Non-Recurring (1-6)
- EDU-642 Training Program Design (3)