MA in Game Design
American University offers the only degree in persuasive play in the United States. The Master of Arts in Game Design is a unique, multidisciplinary 36-credit hour program focused on game design, play theory, and game engagement strategies intended to influence non-game contexts and challenges. The program model stretches students' capacities as designers, developers, consumers, and game administrators. Beyond traditional game design and development, students will learn to tailor play design to meet specific goals in player impact, in their second year under the pressure of external client contracts and demands.
Students at AU can take advantage of institutional relationships with government agencies and myriad locally based companies and non-profits. Second-year students will work in the Game Lab Studio: building a professional portfolio while developing projects for clients. Students who graduate from the program will be poised for the wide set of jobs requiring next-generation media engagement to change people’s interests, activities, and opinions.
Program Director Lindsay Grace is an internationally exhibited game artist and designer whose Critical Gameplay collection has been exhibited in Asia, Europe, North and South America. He is leading AU's Game Lab to a superlative position in persuasive play and public purpose games.
- Game Design and Art Pipeline
- Public Purpose Games and Society
- Persuasive Play Design Research
- Internship with Game Lab Studio