Play deepens our sense of place, introduces neighbors, and circulates stories.
Digital games do not have to be isolated to the virtual world. Social media allows gamers to interact with each other in real time. Benjamin Stokes studies how games can be used as a tool to make positive changes in the real world by improving local economies, breaking down cultural and social barriers and empowering and connecting communities.
We ask, "How do games fit into the context of art, media, and other cultural artifacts? How can game makers help leading cultural institutions address games?" For an example of this cultural work, see our Smithsonian event page. Review work by Lindsay Grace. Contact Chris Totten about his writing and games.
Currently being explored in several classes and with collaborators in the DC area. We are continuing a related course on games and rhetoric in the spring of 2016, taught by Michael Treanor.
We ask, "Can we develop gaming therapies that improve health outcomes by aligning game level progressions with clinical goals, for example, a gaming therapy to reduce severe anxiety in children?" Bob Hone., for more information contact
We ask, "How can playable models of sociocultural systems uniquely inform players’ understanding of the world? Can humanities and social science be combined with artificial intelligence techniques to enhance character believability, social interaction and storytelling?" For more information, contact Michael Treanor or Josh McCoy.