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Lindsay Grace

Associate Professor School of Communication

Lindsay is a professor, game designer, artist and researcher. He is an associate and founding director of the American University Game Lab and Studio. His game designs have received awards from the Games for Change Festival, Meaningful Play, Advances in Computer Entertainment and Gamescape. He has published more than 40 papers, articles and book chapters on games since 2009. His creative work has been selected for showcase in more than eight countries and 12 states, including New York, Paris, Rio De Janeiro, Singapore, Istanbul, Sao Paulo, Chicago and Vancouver. He has given talks at the Game Developer's Conference (GDC), SXSW, Online News Association (ONA), Games for Change Festival/Tribeca Film Festival, the Boston Festival of Independent Games and many others. Current academic liaison and former vice president (2015-2016) for the Global Game Jam™, Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013-2015, and co-chairs the International Conference on Game Jams, Hackathons and Game Creation events. Lindsay’s career includes teaching more than 80 courses over 10 years and more than 30 presentations in Asia, the Americas and Europe. He has lead two top game design programs as ranked by Princeton Review. First as the former Armstrong Professor at Miami University (ranked 2010, 2012, 2013) and now leading American University’s Game Lab (ranked top 25 graduate program in 2015). In 2013 his game, Wait, was selected for the 10th Anniversary Games for Change Festival’s Hall of Fame, as one of the 5 best games for social impact in the last decade. Between 2012-2016 he published more than 10 mobile games, two of which reached daily top 100 ranking on iOS for number of downloads. His published research is focused on games in non-games context, including education, social impact, news and persuasive play. He has also curated and co-curated game exhibitions in Asia, Europe, and North America. Lindsay has served industry as an independent consultant, web designer, software developer, entrepreneur, business analyst and writer. For fun he races cars in autocross.

Degrees

University of Illinois at Chicago/Electronic Visualization Lab, Master of Fine Art in Electronic Visualization Northwestern University, Master of Science in Computer Information Systems Northwestern University, Bachelor of Arts in English with a concentration in Drama

Download Resume (PDF)

Office
SOC - School of Communication
Mary Graydon - 331E
Wed 11:00-1:00pm
Contact Info
(202) 885-6933

Send email to Lindsay Grace

For the Media
To request an interview for a news story, call AU Communications at 202-885-5950 or submit a request.
See Also
Personal website
AU Game Lab and Studio
Lindsay Grace's Twitter Account
Jolt Game Design Thinking and Journalism Leadership
Videos of Professor Grace

Partnerships & Affiliations

Teaching

Scholarly, Creative & Professional Activities

Exhibitions/Performances

Visit http://professorgrace.com/exhibitions.html for most recent list   EXHIBITIONS AND SHOWCASES CURATED / CO-CURATED  
  • 2017: SAAM Arcade, Smithsonian American Art Musuem, Washington, DC, USA
  • 2016: Blank Arcade (with Emily Reed), Hannah Maclure Centre , Dundee, Scotland ISBN: 978-1-365-24574-9
  • 2015: Indie Arcade: Coast to Coast (with Chris Totten, IGDA Baltimore, IGDA Philadelphia, IGDA-DC, dept. of Art), Smithsonian American Art Museum, Washington, DC, USA ISBN: 978-1364585259
  • 2015: Advances in Computer Entertainment (ACE): Creative Showcase (with Yoongsoon Choi), Johor, Malyasia
  • 2015: Blank Arcade: Games out of Joint (with Poalo Ruffino), Digital Games Research Association (DiGRA) Annual conference, Digital Games Research Association 2015 Conference, Lüneburg, Germany ISBN: 978-1329167346
  • 2014: Indies from the Middle – A Curated Collection of Independent Games from the Mid-Atlantic States: Smithsonian American Art Museum, December 2014
  • 2014: Blank Arcade, Snowbird Digital Games Research Association (DiGRA) Annual conference, University of Utah Entertainment Arts and Engineering, Salt Lake City, Utah, USA. ISBN 9781312375680
  • 2008: Make Me an Offer (co-curated with Nancy Lu Rosenheim), Gallery 350, Illinois Institute of Art, Chicago, IL
    INDIVIDUAL WORKS EXHIBITED:    
  • 2017: Critical Gameplay: Big Huggin-- A Bear for Affection Gaming' File Festival, São Luís, Maranhão
  • 2016: Critical Gameplay: Big Huggin-- A Bear for Affection Gaming' 13th File Electronic Language Festival International Independent Games Exhibit, Sao Paulo, Brazil
  • 2015 Black Like Me, Blank Arcade, Lüneburg, Germany
  • 2015 Critical Gameplay: Big Huggin', Games for Change Indie Booth, New York, New York, USA
  • 2014 Critical Gameplay: Big Huggin', Indies from the Middle, Smithsonian American Art Museum, Washington, DC, USA
  • 2014 Critical Gameplay: You, A Very Meaningful Game, Advances in Computer Entertainment (ACE2014), Funchal, Madeira
  • 2014 Critical Gameplay: You International Digital Media Arts Exhibit (IDEAS),Salt Lake City, Utah
  • 2014 Critical Gameplay: You, Art-Science Musuem, Singapore
  • 2014 Critical Gameplay: Bang! (video), ICIDS Exhbition, Art-Science Musuem, Singapore
  • 2014 Lesley the Lover (in Safe not Sorry), Meaningful Play Conference (Game Gallery), East Lansing, Michigan, USA
  • 2014 Critical Gameplay: Black Like Me, Computer Arts Congress / Nano Federal University, Rio De Janeiro, Brazil
  • 2014 Critical Gameplay: You Blank Arcade @ DiGRA, Salt Lake City, Utah
  • 2014 Critical Gameplay: You Artscape (Gamescape), Baltimore, Maryland
  • ~2014 Critical Gameplay: Big Huggin, The Aesthetics of Gameplay, ACM SIGGRAPH Digital Arts Community (DAC)
  • 2014 Black Like Me, Big Huggin', Stolen Kisses, 9th Annual Foundations of Digital Games Conference
  • 2014 Music Box, NMC10 Video Programme, varied venues including Annual College Art Association (CAA) Conference (Chicago), West Virigina-Wesleyan, Alfred State University, et al.
  • 2014 Black Like Me, Magfest, National Harbor, Maryland
  • 2013 Black Like Me, Advances in Computer Entertainment, University of Twente, Netherlands
  • 2013 Black Like Me, International Digital Media Arts Exhibit (IDEAS), Laguna Beach, California
  • 2013 Critical Gameplay: Wait, Conversations, Music Box (Video loop), Boston Festival of Independent Games, Massachusetts Institute of Technology (MIT), Cambridge, Massachusetts
  • 2013 Critical Gameplay: Big Huggin' Artscape (Gamescape), Baltimore, Maryland
  • 2013 Critical Gameplay: Big Huggin 5th Annual Game Play Festival, Brick Theater, Brooklyn, New York
  • *2013 Critical Gameplay: Wait 2013 Games for Change (Babycastles Hall of Fame), New York, New York
  • 2013 You, A Very Meaningful Game 9th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2013 Critical Gameplay: Big Huggin' CHI 2013, Paris, France
  • 2013 Critical Gameplay: Wait 2013 Different Games Exhibit, NYU Polytechnic Institute, New York, New York
  • 2012 Critical Gameplay, Computer Art Congress 2012, 104 (centquatre), Paris, France
  • 2012 Big Huggin', Meaningful Play Serious Games Conference, Michigan State University, East Lansing, Michigan
  • 2012 Miami Mini Golf, Meaningful Play Serious Games Conference, Michigan State University, East Lansing, Michigan
  • 2012 Big Huggin', File Electronic Language Festival, Sao Paulo, Brazil
  • 2012 Music Box, File Electronic Language Festival, Sao Paulo, Brazil
  • *2012 Big Huggin', Artscape:Gamescape, Baltimore, Maryland
  • 2012 Big Huggin' (Critical Gameplay), 8th Games, Learning and Society Conference, University of Wisconsin, Madison, Wisconsin
  • 2011 Conversations Lite, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2011 Music Box, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2011 Critical Gameplay: Wait, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2011 Polyglot Cubed, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2010 Conversations Lite, 8th Annual International Digital Media and Art Association Art Exhibit (IDEAS), Emily Carr University, Vancouver B.C.
  • 2010 Critical Gameplay: Healer, 8th Annual International Digital Media and Art Association Art Exhibit (IDEAS), Emily Carr University, Vancouver B.C.
  • 2010 Contrast(digital photography), New Bedford Art Museum, New Bedford, Massachusetts (non-juried, curated)
  • 2010 Critical Gameplay (Selected Games: Wait, Healer, Levity), Meaningful Play, Michigan State University, East Lansing, Michigan
  • 2010 Software Studies in Computer Gameplay (Media Showcase and Demo Panel), 28th Conference on Human Factors in Computing Systems (CHI), Atlanta, Georgia
  • 2009 Critical Gameplay, International Conference on Advances in Computer Entertainment Technology, Athens, Greece
  • 2009 Wait, 7th Annual International Digital Media and Art Association (IDEAS), Ball State University Gallery, Muncie, Indiana
  • 2009 Polyglot Cubed, Serious Games Showcase / National Training Systems Association (NTSA), Finalist, Orlando, Florida
  • ~2009 Polyglot Cubed, DevLearn 2009, Serious Game Zone, November 10-13, 2009, San Jose, California,
  • 2009 Wait, SBGames 2009 Arts Exhibition, Rio de Janeiro, Brazil
  • 2009 Music Box, SBGames 2009 Arts Exhibition, Rio de Janeiro, Brazil
  • 2009 Critical Gameplay, Solo Game Exhibition, 1100 Cermak Gallery, Chicago, Illinois
  TEAM CONSTRUCTED WORKS EXHIBITED:  
  • 2017: Square Off (role: creative concept direction): Polygon (Vox Storytelling Studio)
  • 2015 Delivery Drone (role: project lead), Artscape (Gamescape), Baltimore, Maryland, USA
  • 2015 Delivery Drone (role: project lead), Jolt Summit - Newseum, Washington DC, USA
  • 2015 Delivery Drone (role: project lead), Baltimore Innovation Week Baltimore, Maryland, USA
  • *2013 Edgar Allen Poe's Tell Tale Heart (role: Design Lead), Advances in Computer Entertainment, University of Twente, Netherlands
  • 2013 Edgar Allen Poe's Tell Tale Heart (role: Design Lead), International Conference on Interactive Digital Storytelling, Istanbul, Turkey
  • 2013 Edgar Allen Poe's Tell Tale Heart (role: Design Lead), International Digital Media Arts Exhibit (IDEAS), Laguna Beach, California
 

Professional Presentations

Complete list of presentations: http://professorgrace.com/presentations.html

Video playlist of presentations

INVITED TALKS AND KEYNOTES

  • 2016: Grace, L. “How the Final Fantasy Film Depicts the Game Industry’s Napoleon Complex”, Smithsonian Hirshhorn Museum, Washington, DC, USA
  • 2016: Grace, L. Keynote: Christian A. Herter Memorial Scholarship Awards, Massachusetts State House (Great Hall), Boston, Massachusetts
  • 2016: Grace, L. Keynote: Online News Association (ONA)-London, United Kingdom
  • 2016: Grace, L. "What’s Love got to do with it", Games without Frontiers Lecture Series, Temple University Libraries, Philadelphia, PA
  • 2016: Grace, L. "Digital Play Arts and Science", Yale University, Digital Media Center for the Arts, visiting artist lecture in Games, New Haven, CT
  • 2016: Grace, L. "VR and Other Oddities, What Journalists Can Learn from Game Design", Quinnipiac University visiting artist lecture in Games, Hamden Connecticut
  • 2016: Grace, L. "Engaging Social Impact through Game Design", Climate Change Game Jam Showcase, Smithsonian Natural History Museum, Washington, DC
  • 2015: Grace, L. Keynote: Queerness in Games Conference, University of California-Berkley, California, October 2015
  • 2015: Grace, L. Keynote: International Digital Media Arts Association Annual Conference (IDMAa), Johnson City, Tennessee, October 2015
  • 2015: Grace, L. Lightning Talk: "What Games Offer News Media", Jolt Summit, Newsuem, Washington DC, October 2015
  • 2015: Grace, L. Speed Run: In the Mirror, Context Isolating and Context Aware Games, Games, Learning and Society (University of Wisconsin), Madison, Wisconsin, July 2015
  • 2015: Grace, L. Affect & Effect — What Journalists Can Learn from Game Design, Society for News Design (SND), Washington, DC, April 2015
  • 2015: Grace, L. Education Soapbox, GDC 2015, San Francisco, California, March 2015
  • 2015: Grace, L. "Game Art and Exhibition", Crossing the Game Art Boundary Workshop, Leuphana Arts Program, Gamification Lab - Leuphana University, Lüneburg, Germany, May 13, 2015. Organized by Paolo Ruffino, included Perola Bonfanti
  • 2015: Grace, L. "Game Design Workshop", Revolutionary Learning: Using Games and Simulations to Solve Critical Issues in Public Health Symposium, Washington DC, May 2015
  • 2015: Grace, L. "What Journalists Can Learn from Game Design",Society for News Design (SND) Conference, Washington DC, April 2015
  • 2015: Grace, L. "Affect and Effect - Persuasive Play and Meaningful Games", University of Utah, Salt Lake City, UT, February 2015
  • 2014: Grace, L. Keynote: "Media Arts and Game Development Expo", University of Wisconsin, Whitewater, WI, May 2014
  • 2013: Grace, L. "Games: Play and Impact", Adler Planetarium, Chicago, Illinois, October 2013
  • 2013: Grace, L. "How Indie is Not So Indie", Boston Festival of Independent Games, Massachusetts Institute of Technology (MIT), Cambridge, Massachusetts, September 2013
  • 2013: Grace, L. "The Future of Play and Education", E-Tech Ohio (Virtual), Columbus, Ohio, February 2013

INVITED PANELS

  • 2015: Intersection in Digital Arts, 7th IEEE Games, Entertainment, and Media (GEM) Conference, Toronto, Canada, October 2015
  • 2015: National Assessment for Educational Progress Innovations Symposium – Department of Education, Washington, DC - September 2015
  • 2014: The Rules of War in Games (panel), American Red Cross, Washington, DC, October 2014
  • 2014: Evolution Of Gaming: Understanding the Game Industry (panel with Roger E. Pederson, Scott Miller and Brad MacDonald), Video Gamers United (VGU) Convention, Washington, DC, August 2014
  • 2014: American University Diversity in Games Summit, Washington, DC, March 2014
  • 2014: Social Impact Play Panel, Media That Matters, Washington, DC, February 2014

PEER REVIEWED PRESENTATIONS

  • 2017: Grace, L., Dunlap, K., Datu, C. and Rice, J.,Engineered Collisions Between Games and News , SXSW, Austin, TX, March 2017
  • 2017: Grace, L., Khandaker-Kokoris, M., LaPensee, E., Gold, S., Davidson, D., It's Not All About Unicorns: Sustainable Diversity in the Classroom , 31st Game Developer's conference (GDC), San Francisco, CA, March 2017
  • 2016: Grace, L. Affection Games: the Casual World of Flirting, Hugging, Kissing and Making Love, Meaningful Play Conference, Michigan State University, East Lansing, Michigan October 2016
  • 2016: Grace, L., Farley, M. Playing with the News, Meaningful Play Conference, Michigan State University, East Lansing, Michigan October 2016
  • 2016: Grace, L., Treanor, M., Totten, C. and McCoy, J. 2016. A Case Study in Newsgame Creation: Why Game Designers and Journalists are Still Learning to Work Together, 66th International Communication Conference, Fokouka, Japan
  • 2016: Grace, L. "Stolen Kisses", International Symposium of Electronic Art, Hong Kong, May 2016
  • 2016: Grace, L. Critical Gameplay "Black Like Me", International Symposium of Electronic Art, Hong Kong, May 2016
  • 2016: Grace, L., Dunlap, K., Datu, C. and Rice, J. Community Engagement at the Intersection of Games and News, 30th Game Developer's conference (GDC), San Francisco, CA, March 2016
  • 2015: Grace, L. "Social Impact Through Exhibition", 12th Games for Change Festival, New York, New York, April 2015
  • 2015: Grace, L. "Operating an Academic Independent Game Studio", East Coast Games Conference, Raleigh, NC, April 2015
  • 2015: Grace, L. "In the Hearts of Players: Affection Games and Mobile Love", GDC 2015, San Francisco, CA, March 2015
  • 2015: Grace, L. "Education Soapbox", GDC 2015, San Francisco, CA, March 2015
  • 2015: Grace, L., Doolin, Christian. "All our Gov are Belong to Us" , SXSW, Austin, Texas, March 2015
  • 2014: Grace, L. "Persuasive Play from 10,000 Feet", Meaningful Play 2014, East Lansing, Michigan, October 2014
  • 2014: Grace, L. 15 OMG Moments: Critical Design for Impact Play, Games for Change Festival, New York, New York, April 2014
  • 2014: Grace, L. "Affection Games, Loving Your Way into The Hearts of Players", Boston Festival of Independent Games (FIG), Massachusetts Institute of Technology (MIT), Cambridge, Massachusetts, September 2014
  • 2013: Grace, L. "Understanding Game Verbs and Affection", International Digital Media and Arts Association Annual Conference, Laguna Beach, California, November 2013
  • 2013: Grace, L. "Affection Games as Social Reflection", International Digital Media and Arts Association Annual Conference, Laguna Beach, California, November 2013
  • 2013: Grace, L. "Games Verbs for Change", 10th Annual Games for Change Festival, New World Stages, New York City, New York, June 2013
  • 2013: Grace, L. "Bikini Beach Zombie Massacre - Sneaking Critical Gameplay Satire into the Mainstream", Arse Electronika, San Francisco, California, September 2012
  • 2013: Grace, L. "Making and Analyzing Games: Not as Art, but as Literature", International Digital Media and Arts Association/New Media Caucus , SCAD/Savannah, USA, October 2011
  • 2013: Grace, L, Spangler, Brooke "The Psychology of Play and its Digital Equivalents", Digital Expo - Miami University, October 2011

PEER REVIEWED PANELS

  • 2016: Rewiring the Brain: Anxiety Treatment through Gameplay (with Bob Hone and David Pagliaccio), 13 Games for Change Festival (Neurogaming and Health), New York, New York, June 2016
  • 2016: Who Owns What and Why? Student IP, Faculty IP, and Game Design Programs (with Owen Gottlieb , Andrew Phelps , Tracy Fullerton , Ira Fay , Mary Flanagan , Drew Davidson), 30th Game Developer's conference (GDC), San Francisco, CA, March 2016
  • 2016: "It Belongs in a Museum!" Showing Games in Cultural Institutions (with Chris Totten and Kaylin Lapan), East Coast Games Conference, Raleigh, NC, April 2016
  • 2015: Eisman, A., Grace, L., Lih, A. What Journalists Can Learn from Game Designers, Online News Association, Los Angeles, CA, August, 2015
  • 2015: Grace, L., Totten, Chris Chris and Megill, Anna "Diverse Opportunities for Diverse Communities: Introducing Game Development in Unique Places, East Coast Games Conference, Raleigh, NC, April 2015
  • 2014: Grace, L., Chess, Shira, Spangler, Brooke & Jamieson, Peter. "Play Strategies in Liberal Education", Organizing Panelist (with Dr. Shira Chess, Dr. Brooke Spangler , & Dr. Peter Jamieson) Meaningful Play,Michigan State University, East Lansing, Michigan, October 2012
  •  

WORKSHOPS:

  • 2015: Workshop: Using Games to Support Green Behavior, Greenspace / Smarter DC Challenge, Washington, DC, September 2015
  • 2015: Workshop: Crossing the Game-Art Boundary (w/Pérola Bonfanti ), Lüneburg, Germany, May 2015
  • 2015: Game Design Workshop, Revolutionary Learning: Using Games and Simulations to Solve Critical Issues in Public Health Symposium, Washington, DC, May 2015
  • 2014: Grace, L, Hazard, Chris & Totten, Chris. Workshop on "Game Verbs for Change", 11th Games for Change Festival, New York, New York, April 2014

 

Selected Publications

SELECTED PROCEEDINGS   (* Awarded):
  • Lehman, B. Hebert, D., Jackson, T., Grace, L. Affect and Experience: Case Studies in Games and Test-Taking, 35th Conference on Human Factors in Computing Systems (CHI - ACM), Denver, USA
  • Jamieson, P., Grace, L, Mizuno, N.,Bell, C., Davis, D. A simple Multiplayer Video Game Framework for Experimenting and Teaching Cultural Understanding. In Proceedings of the 20th Academic Mindtrek (Tampere, Finland, October 17-19, 2016). ACM, New York, NY
  • Grace, L., & Farley, M. How Game Design Thinking becomes Engagement Design. In Proceedings of the 20th Academic Mindtrek (Tampere, Finland, October 17-19, 2016). ACM, New York, NY
  • Jamieson, P, Grace, L. 2016. A Framework to Help Analyze if Creating a Game to Teach a Learning Objective is Worth the Work, in proceedings of the 46th IEEE Frontiers in Education Conference (FIE), Erie, PA, USA. 
  • * Grace, L. 2016. Deciphering Hackathons and Game Jams through Play, in Proceedings of the 1st International Conference of Game Jams, Hackathons and Game Creation Events, David Brower Center of UC Berkeley in California, ACM, New York, NY, USA, 4 pages.
  • Grace, L. 2016. Subverting the Conventions of Affection Games in the Digital Wild. International Symposium of Electronic Art, Hong Kong [online proceedings only]
  • Ehrea, A., Jamieson, P., & Grace, L. How to Use Combinatorial Optimization Problems (Traveling Salesman Problem) for Procedural Landscape Generation. In proceedings of GameOn'2015, University of Amsterdam (UvA), Amsterdam, The Netherlands
  • Grace, L., Jamieson, P., Mizuno,N. and Zhang, B. 2015."VerilogTown: Cars, Crashes and Hardware Design" In Proceedings of the 12th Conference on Advances in Computer Entertainment Technology (ACE '15). ACM, New York, NY, USA, 4 pages.
  • Grace, L., Jackson, T., Totten, C., Rice, J. and Parker, J. 2015. "Designing Microgames for Assessment: A Case Study in Rapid Iteration" In Proceedings of the 12th Conference on Advances in Computer Entertainment Technology (ACE '15). ACM, New York, NY, USA, 4 pages.
  • Grace, L. , Jannsen, D., Coyle, J. 2015. Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers. Foundations of Digital Games (FDG) 2015,Society for the Advancement of the Science of Digital Games, Pacific Grove, California, USA [online]
  • Grace, L., Janssen, D., and Coyle J. 2014. Did you see that?: in-game advertising retention in players and onlookers. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE '14). ACM, New York, NY, USA, , Article 42 , 4 pages. DOI=10.1145/2663806.2663856 http://doi.acm.org/10.1145/2663806.2663856
  • Grace, L. 2014. You: a poetic game about meaning making and absence. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE '14). ACM, New York, NY, USA, , Article 66 , 4 pages. DOI=10.1145/2663806.2663811 http://doi.acm.org/10.1145/2663806.2663811
  • Grace, L. 2014. Critical Games: Critical Design in Independent Games. In Proceedings of the 7th Digital Games Research Association Conference (Digra 2014), Salt Lake City, Utah
  • Grace, L. 2014. Adapting Games From Literature: Game Verbs for Player Behavior. In Proceedings of the 32nd of the international Conference Extended Abstracts on Human Factors in Computing Systems (Toronto, Canada, April 26 - May 1, 2014). CHI EA '14. ACM, New York, NY, USA.
  • Grace, L., Jamieson, P., Heldt,A. Hunt, B., Shine,P., Paige,M. 2014. Getting Positional Play Data - It's likely, in the crowd. CHI 2014 Workshop on HCI and Sports (Toronto, Canada, April 27, 2014).
  • Grace, L. 2014. A Linguistic Analysis of Games: Verbs and Nouns for Content Estimation, Foundations of Digital Games, Fort Lauderdale, Florida, USA
  • Grace, L., Spangler, B. 2014. The Psychology of Play: Understanding Digital Game Evolution through Developmental Psychology, Foundations of Digital Games, Fort Lauderdale, Florida, USA
  • Grace, L. 2013. Affection Games in Digital Play: A Content Analysis of Web Playable Games, 6th Digital Games Research Association Conference (Digra 2013), Altanta, Georgia
  • Grace, L. 2013. Big Huggin' Affection Gaming. In Proceedings of the 31st of the international Conference Extended Abstracts on Human Factors in Computing Systems (Paris, France, April 29 - May 2, 2013). CHI EA '13. ACM, New York, NY, 3025-3030.
  • *Jamieson, P., Grace, L., Hall,J. 2013.Research Directions for Understanding Human Computational Games. Meaningful Play (East Lansing, Michigan, October 18-20, 2012).*top 5 paper award
  • Grace, L. 2012. A Topographical Study of Persuasive Play in Digital Games. In Proceedings of the Academic Mindtrek (Tampere, Finland, October 3-5, 2012). ACM, New York, NY
  • Grace, L. 2012. Designing Games to Critique Convention, In Proceedings of the 20th ACM Multimedia, October 2012
  • Grace, L. , Castaneda,M., Duchere,J. 2012. User Testing of a Language Learning Game for Mandarin Chinese,30th Conference on Human Factors in Computing Systems (CHI - ACM), Austin, USA
  • Grace, L., Coyle, J. 2011.Player Performance and in Game Advertising Retention (with J. Coyle), 8th International Conference on Advancements in Computer Entertainment (ACE 2011-ACM), Lisbon, Portugal
  • Grace, L. 2011. Discomfort Design: Critical Reflection through Uncomfortable Play, 17th International Symposium on Electronic Art (ISEA), Istanbul, Turkey
  • Grace, L. 2011. Understanding the Art Practice of Critical Gameplay Designs, 17th International Symposium on Electronic Art (ISEA), Istanbul, Turkey
  • Grace, L. 2011. The Poetics of Game Design, Rhetoric and the Independent Game, 5th Digital Games Research Association Conference on Games and Play (DIGRA). Utrecht School of the Arts, (Netherlands)
  • Grace, L. 2010. Software Studies in Computer Gameplay (Media Showcase and Demo Panel), 28th Conference on Human Factors in Computing Systems (CHI - ACM), Atlanta, USA
  • Grace, L. 2010. An Algorithm for Visual Music, The Third International Conferences on Advances in Computer-Human Interactions (ACHI 2010 - IEEE), St. Martin
  • Grace, L. 2009. Polyglot Cubed, Multilingual Educational Game, The Fifth Advances in Computer Entertainment Technology Conference (ACE 2009 - ACM), Athens, Greece
  • Grace, L. 2009. Music Box, Composing and Performing Visual Music, The Fifth Advances in Computer Entertainment Technology Conference (2009), ACM/DIMEA Proceedings
  • Games as Teachers, 7th Annual International Digital Media and Art Association Conference (IDMAA), Ball State University, 2009

BOOK CHAPTERS

  • Grace, L. D. 2016. "The Rise of Affection Games: The Private Lives of Mobile Devices," In M. Willson & T. Leaver (Eds.), Social, Casual, Mobile: Changing Games, Bloomsbury Press, NY.
  • Grace, L., Jamieson, P. 2014. Gaming with Purpose: Heuristic Understanding of Ubiquitous Game Development and Design for Human Computation. IEEE Handbook of Digital Games, Wiley (2014) [pdf]
  • Grace, L. 2010. Critical Gameplay: Design Techniques and Case Studies, Designing Games for Ethics, Volume II, IGI Global (2010)- [pdf]
  • Grace, L. 2009. The Philosophies of Software, Handbook of Research on Computational Arts and Creative Informatics, IGI Global & Towson University (2009) - [pdf]
  • Grace, L. 2009. The Challenge of Enculturation in the Arts, Handbook of Research on Computational Arts and Creative Informatics, IGI Global & Towson University (2009) 
Journal Articles
  • Grace, L. D. 2015. Review of: Playing with Religion in Digital Games, by H. Campbell and G. Grieve, eds. Journal of Media and Religion, 14(1), 51-53.
  • Grace, L. 2014. Understanding Digital Affection Games as Cultural Lens, love not war as play experience. The Journal of the International Digital Media Arts Association (iDMAa), volume 10, #1. IDMAA.
  • Jamieson, P., Grace, L., Hall, J., Wibowo, A. Metaheuristic Entry Points for Harnessing Human Computation in Mainstream Games - in Proceedings of the HCI International Conference, Springer Lecture Notes in Computer Science, Volume 8029, 2013, pp 156-163
  • Grace, L. 2010. Studying the Philosophy of Software: A Framework for Examining How Digital Design Affects the Arts, the International Journal of the Humanities, Volume 8, Issue 4, pp.279-286
EXHIBIT CATALOGS:
  • Grace, L and Reed, E. 2016, Blank Arcade 2016, exhibition catalogue, August 3-October 28, 2016, DiGRA /FDG Conference, Abertay University, Dundee, Scotland. ISBN 9781365245749
  • Totten, C. and Grace, L 2016, Indie Arcade: Coast to Coast, exhibition catalogue, Smithsonian American Art Museum, Washington, DC, USA ISBN 978-1364585259
  • Grace, L and Ruffino, P. 2015, Blank Arcade: Games out of Joint, exhibition catalogue, May 14-17, DiGRA Conference, Leuphana University, Luneburg, Germany. ISBN 978-1329103092
  • Grace, L 2014, Blank Arcade: An exhibition at the 2014 Digital Games Research Association Conference, exhibition catalogue, August 4, DiGRA Conference, Salt Lake City, Utah, USA. ISBN 978-1312375680

 

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