Games and Interactive Media (MFA)
Offered by the School of Communication, the Games and Interactive Media (MFA) develops leaders in the creative practice of engagement through interaction. Students bridge divides and use the power of playful engagement to further the goals of other disciplines. Through implementing games in the game lab studio and independent work, the program stretches students' capacities as designers, developers, consumers and administrators.
Admission to the Program
Applicants must meet the minimum university requirements for graduate study. Admission to the program requires a bachelor's degree from an accredited college or university with at least a 3.00 (on a 4.00 scale) grade point average in last 60 hours of undergraduate coursework. International students whose first language is not English should take the TOEFL examination to demonstrate proficiency in written as well as spoken English. The Graduate Record General Examination (GRE) is required, but may be waived by the division director.
An undergraduate degree in one of the visual media or game design is desirable, but applications from candidates who have majored in other fields will also be considered. Applicants with prior experience in the visual media should submit a portfolio illustrating relevant professional experience. Students without prior experience in film, video, photography, or digital media production or who do not demonstrate through their portfolio a level of minimum proficiency in media production will need to reconcile their deficiencies with additional coursework.
Applicants with prior experience in visual media, who wish to be considered for a substitution of the required COMM-610 Principles of Video Production and/or COMM-663 Techniques and Aesthetics of Editing courses, should submit a written request illustrating relevant coursework or professional experience. Those requesting a substitution of either or both of these required courses will be required to take and pass an exam. Students granted substitutions for either, or both, of these required courses take advanced coursework in the field in order to fulfill those academic credits.
Official transcripts, two letters of recommendation, and a 1,000-word essay on the applicant's commitment to pursuing graduate study in the program are submitted with the application.
- 54 credit hours of approved graduate work
- Capstone Experience: production of a portfolio of original creative work in the areas of scriptwriting, film, or electronic media production under the supervision of a faculty committee and in conjunction with COMM-702 Master's Portfolio Capstone (1-6), with grade of B or better
- Minimum 3.00 GPA maintained during all work toward degree
Core (39 credit hours)
- COMM-602 Digital Media Literacy and Skills (3)
- COMM-610 Principles of Video Production (3)
- COMM-630 Principles of Photography (3)
- COMM-663 Techniques and Aesthetics of Editing (3)
- COMM-711 Teaching Seminar in Communication (3)
- COMM-723 Writing Across Media (3)
- GAME-601 Game Prototyping (3)
- GAME-605 Games, History, and Society (3)
- GAME-610 Game Research Methods (3)
- GAME-615 Game Development (3)
- GAME-625 Advanced Game Development (3)
- GAME-691 Internship in Game Design (1-6) (6 credit hours required)
Capstone (6 credit hours)
- COMM-702 Master's Portfolio Capstone (1-6) (6 credit hours required) with grade of B or better
Electives (9 credit hours)
Note: Students may build their own concentration with advisor and director approval.
- 9 credit hours in graduate-level coursework approved by program director